> ## Documentation Index
> Fetch the complete documentation index at: https://docs.openpage.fun/llms.txt
> Use this file to discover all available pages before exploring further.

# Creating Wearables

Wearables are 3D items that collectors can equip on supported avatars in the Open Avatar Studio. You can create wearables using **OP Blanks** (recommended) or by uploading a **custom GLB** for accessory slots.

<Note>Before you start, make sure you have a **Community Page**, a **Community Vault** set up under Community Settings, and enough **Create Units** to cover the publishing cost.</Note>

***

## Wearable Slots at a Glance

The slot you choose determines how you'll create your wearable and which avatars it supports.

| Slot Type  | Slots                      | Custom GLB    | OP Blanks       |
| ---------- | -------------------------- | ------------- | --------------- |
| Accessory  | Headwear, Neck, Back, Side | Supported     | Supported       |
| Body-Bound | Top, Bottom, Footwear      | Not supported | OP Avatars only |

> ⚠️ Custom GLBs cannot be used for body-bound slots (Top, Bottom, Footwear). Use OP Blanks for these.

***

## How to Create a Wearable

<Steps>
  <Step title="Start from Your Community">
    Navigate to **COMMUNITIES** in the sidebar, select your community, then click **+ Create → Create Collectible**. Select **Wearable** as the collectible type and click **NEXT**.
  </Step>

  <Step title="Add Details">
    Fill in the basic information:

    * **Wearable Name** — the display name
    * **Description** — describe the wearable, its style, or intended use
    * **Rarity** (optional) — set a rarity tier
    * **Custom Traits** (optional) — add metadata like Style, Material, or Edition
  </Step>

  <Step title="Upload Thumbnail">
    Upload a square thumbnail image for your wearable:

    * **Format**: JPG or PNG
    * **Resolution**: 2000x2000px minimum
    * **Aspect ratio**: 1:1 (square)

    Show a full preview of the wearable with an optional background image — no additional text.
  </Step>

  <Step title="Select a Slot & Compatible Avatars">
    Choose which wearable slot your item occupies, then select which avatar collections it supports. Accessory slots let you choose from a wider range of collections, while body-bound slots are limited to OP Avatars only.
  </Step>

  <Step title="Design Your Wearable">
    This is where the two creation paths diverge. Choose the tab that matches your approach:

    <Tabs>
      <Tab title="OP Blanks (Recommended)">
        OP Blanks handle scale, positioning, and rig compatibility for you — recommended for most creators. Available for Headwear, Tops, Bottoms, Back, and Footwear slots.

        1. Select **OP Avatar (Male)** or **OP Avatar (Female)** as your compatible avatar
        2. Click **EDIT** to open the **Creator Studio**
        3. Choose an **OP Blank** from the left panel as your base
        4. Upload your artwork to the **UV Map** — or click **Apply to full object** to wrap it across the entire blank
        5. Click **SAVE** when you're happy with the design
        6. Click **PREVIEW** to test how the wearable looks and moves on the avatar model
      </Tab>

      <Tab title="Custom GLB (Accessory Slots Only)">
        Upload a finished GLB file directly for accessory slots (Headwear, Neck, Back, Side).

        1. Choose which **avatar collections** your wearable supports
        2. **Upload your GLB file** to the respective avatar collection
        3. Click **EDIT** to open the positioning tool — use the **Gizmo tool** to adjust placement, rotation, and scale
        4. Toggle the **avatar model** in the top right to fine-tune positioning
        5. Click **SAVE** to lock the positioning for that collection
        6. Click **PREVIEW** to test with animations
        7. **Repeat** steps 2–6 for each additional avatar collection

        <Note>Positioning is saved per avatar collection. If your wearable supports multiple collections, you'll need to upload, position, and save for each one individually.</Note>

        <Accordion title="GLB File Requirements">
          * **No cameras, armatures, poses, or lighting** — strip everything except the mesh and materials
          * **Origin set to 0,0** — the object origin should be at the world center
          * **Keep geometry optimized** — reduce polygon count and texture sizes for web delivery
          * You are responsible for correct scale, positioning, and visual quality
        </Accordion>

        <Accordion title="Custom GLB Best Practices">
          * **Test your GLB** before uploading — make sure scale and orientation are correct
          * **Design for each avatar model** — different collections may have different proportions
          * **Check UV maps** — templates may differ between models
          * **Keep file size reasonable** — optimize geometry and textures for web delivery
        </Accordion>
      </Tab>
    </Tabs>
  </Step>

  <Step title="Set Pricing">
    Choose your blockchain and configure pricing:

    * **Blockchain** — ApeChain (priced in APE) or Base (priced in USDC)
    * **Collection** — select an existing collection or create a new one
    * **Conditions** — Open, Discount, or Gate access
    * **Price** — set your price or leave at 0 for a free mint
  </Step>

  <Step title="Set Mint Period">
    Define when your wearable can be minted:

    * **Start Date & Time** — choose a preset or set a custom date
    * **End Date & Time** — set an optional end date
    * **Max Supply** — set a cap or leave at 0 for unlimited
  </Step>

  <Step title="Preview & Publish">
    Review your wearable's summary — category, blockchain, price, supply, and publishing cost in Create Units.

    When everything looks correct, click **PUBLISH**. Your wearable enters the review queue and you should be notified within **1–2 business days**.

    <Note>Not ready to publish? Click the **X** to save as a draft. You can return to edit and publish later.</Note>
  </Step>
</Steps>

***

## Reference Assets

OP provides GLB reference files and UV map templates for creating custom wearables:

* [OP Blank GLB files](https://drive.google.com/drive/folders/1QhkXrISgOmvqOb_YwHfyOls-EBnbsIIA?usp=sharing)
* [UV map templates](https://drive.google.com/drive/folders/1QhkXrISgOmvqOb_YwHfyOls-EBnbsIIA?usp=sharing)
* Wearable reference assets

These are available in the Creator Studio and via the [Supported Avatars](/avatars) documentation.

***

## After Publishing

Once approved, your wearable will appear in the **Shop** at openpage.fun/shop and on your **Community Page → Collectibles** with a shareable URL. Collectors can equip it in the **Open Avatar Studio** on supported avatars.

You can also add your wearable to a **Set** from your Community Page: **+ Create → Create Set**.

***
