> ## Documentation Index
> Fetch the complete documentation index at: https://docs.openpage.fun/llms.txt
> Use this file to discover all available pages before exploring further.

# Creating Collectibles

> Collectibles are onchain items you publish through your Community Page on OpenPage. This guide covers the general creation flow — from choosing a type to publishing. For type-specific details, see the dedicated guides linked below.

<Note>Creating a Collectible requires **Create Units**. Before you start, make sure you have a **Community Page** and a **Community Vault** set up under Community Settings.</Note>

***

## Collectible Types

When creating a collectible, you'll choose one of the following types:

<CardGroup cols={4}>
  <Card title="Art" icon="palette" href="/creating-collectibles">
    Original artwork and digital collectibles.
  </Card>

  <Card title="Avatar" icon="user-astronaut" href="/creating-avatars">
    A 3D avatar collectors can equip in the Open Avatar Studio.
  </Card>

  <Card title="Theme" icon="brush" href="/creating-collectibles">
    Profile customization themes for Avatar Profiles.
  </Card>

  <Card title="Wearable" icon="shirt" href="/creating-wearables-with-blanks">
    Equippable items for avatars using OP Blanks or custom GLBs.
  </Card>
</CardGroup>

Each type has specific configuration options. This guide covers the steps that are shared across all types.

***

## How to Create a Collectible

<Steps>
  <Step title="Go to Your Community">
    Navigate to **COMMUNITIES** in the sidebar, select your community, then click **+ Create → Create Collectible**.

    You can also go directly to your Community Page and click **+ Create → Create Collectible** from there.
  </Step>

  <Step title="Choose a Type">
    Select the collectible type — **Art**, **Avatar**, **Theme**, or **Wearable** — and click **NEXT**.
  </Step>

  <Step title="Add Details">
    Fill in the basic information:

    * **Name** — the display name
    * **Description** — describe the collectible
    * **Rarity** (optional) — set a rarity tier
    * **Custom Traits** (optional) — add metadata like Style, Edition, Material, or any custom trait using **ADD TRAIT**
  </Step>

  <Step title="Upload Artwork & Configure">
    Upload your artwork or asset files. This step varies by collectible type:

    * **Thumbnail** — square image, 2000x2000px minimum (JPG or PNG)
    * **3D assets** — for Avatars and Wearables, paste your hosted MML, GLB, or VRM URLs
    * **Additional config** — type-specific settings like wearable slots or avatar model URLs

    <Note>For Avatar and Wearable configuration details, see [Creating Avatars](/creating-avatars) and [Creating OP Wearables](/creating-wearables-with-blanks).</Note>
  </Step>

  <Step title="Set Pricing">
    Choose your blockchain and configure pricing:

    * **Blockchain** — ApeChain (priced in APE) or Base (priced in USDC)
    * **Collection** — select an existing Collectible Collection or create a new one
    * **Price** — set your price or leave at 0 for a free mint

    > ⚠️ If your community doesn't have a **Community Vault**, you'll be prompted to set one up before you can continue. Go to **Community Settings → Vault**.
  </Step>

  <Step title="Set Mint Conditions">
    Choose how collectors can access your collectible:

    <AccordionGroup>
      <Accordion title="Open">
        Available to everyone at the listed price. No requirements.
      </Accordion>

      <Accordion title="Discount">
        Offer reduced pricing to badge holders or allowlisted wallets. You can set a standard price for everyone else.
      </Accordion>

      <Accordion title="Gate">
        Restrict minting to specific badge holders or allowlisted wallets only.
      </Accordion>
    </AccordionGroup>
  </Step>

  <Step title="Set Mint Period & Supply">
    Configure when and how many can be minted:

    * **Start Date & Time** — choose a preset or set a custom date
    * **End Date & Time** — set an optional end date
    * **Max Supply** — set a cap or leave at 0 for unlimited
  </Step>

  <Step title="Preview & Publish">
    Review your collectible's summary — artwork, traits, pricing, chain, conditions, supply, and publishing cost in Create Units.

    When everything looks correct, click **PUBLISH**.
  </Step>
</Steps>

<Note>Not ready to publish? Click the **X** to save as a draft. You can return to edit and publish later from your community's Collectibles section.</Note>

***

## After Publishing

Once published, your collectible will:

<CardGroup cols={3}>
  <Card title="Listed in the Shop" icon="shop">
    Appears at [openpage.fun/shop](https://openpage.fun/shop) and on your Community Page under Collectibles.
  </Card>

  <Card title="Shareable URL" icon="link">
    Each collectible gets a unique URL you can share to promote your drop.
  </Card>

  <Card title="Track Performance" icon="chart-line">
    Monitor mints, sales, and engagement from your community analytics.
  </Card>
</CardGroup>

***

## Managing Your Collectibles

After publishing, you can continue to manage your collectibles:

* **Edit Allowlists** — update allowlists at any time before or during the mint period
* **Add to a Set** — bundle collectibles into a Set from your Community Page via **+ Create → Create Set**
* **Create more** — add additional collectibles to the same Collection or start a new one

***

## Video Tutorial

For a detailed walkthrough, watch our Collectibles workshop:

<AccordionGroup>
  <Accordion title="View Chapter Timestamps">
    * 03:31 — Setting up your Community Vault
    * 06:08 — Creating a Collectible
    * 07:55 — Adding new Collectibles to the same collection
    * 08:25 — Creating multiple collections
    * 13:01 — Adding custom metadata traits
    * 14:31 — Uploading your artwork
    * 15:35 — Setting pricing
    * 16:05 — Creating your collection
    * 18:20 — Setting conditions (discounts & gating)
    * 19:26 — Allowlists for Collectibles
    * 21:31 — Editing your Allowlist
    * 23:46 — Setting Mint Period & Supply
    * 25:29 — Publishing your Collectible
    * 26:01 — Browsing Collectibles
    * 26:39 — Equipping wearable Collectibles
    * 27:09 — Creating wearable Collectibles
  </Accordion>
</AccordionGroup>
